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Pinwheel Columbus Discover The World Mainan Papan Edukatif Anak Usia 6+ Pemikiran Logis Angka
Pinwheel Columbus Discover The World Mainan Papan Edukatif Anak Usia 6+ Pemikiran Logis Angka
Harga reguler
Rp196.175
Harga reguler
Rp392.350
Harga obral
Rp196.175
Termasuk pajak.
Product Advantages
An educational board game with the classic historical background of Columbus's discovery of the new continent. Replacing forced learning with engaging reasoning games, it allows children to train their numerical cognition, logical reasoning, observation, and analytical skills while solving challenges, simultaneously learning historical stories to create a combination of play and learning.
Accessory Details
Includes 30 double-sided advanced challenge cards (total 60 challenge levels with increasing difficulty), 10 strong magnetic game pieces, and 1 sheet of game instructions.
Packaging Size
24cm×20cm×5cm
Main Gameplay
Based on the instructions on the challenge cards, use intuitive methods, elimination methods, and assumption methods to place the pieces according to the row and column quantity requirements. The magnetic box cover design eliminates the need for additional surfaces, allowing challenges to be started anytime, anywhere.
Usage Scenarios
Thought training for children aged 6 and above, parent-child interaction at home, and early education tool.
An educational board game with the classic historical background of Columbus's discovery of the new continent. Replacing forced learning with engaging reasoning games, it allows children to train their numerical cognition, logical reasoning, observation, and analytical skills while solving challenges, simultaneously learning historical stories to create a combination of play and learning.
Accessory Details
Includes 30 double-sided advanced challenge cards (total 60 challenge levels with increasing difficulty), 10 strong magnetic game pieces, and 1 sheet of game instructions.
Packaging Size
24cm×20cm×5cm
Main Gameplay
Based on the instructions on the challenge cards, use intuitive methods, elimination methods, and assumption methods to place the pieces according to the row and column quantity requirements. The magnetic box cover design eliminates the need for additional surfaces, allowing challenges to be started anytime, anywhere.
Usage Scenarios
Thought training for children aged 6 and above, parent-child interaction at home, and early education tool.
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